1. fanculo a photoshop

    March 29, 2014 by hot tuNa

    Christo in 1982 (@art stage Singapore)


  2. sedute di getto…

    February 17, 2013 by hot tuNa

    bellissime sedute di legno bruciato e fusione di alluminio della designer israelita Hilla Shamia (webpage)


    “Furniture combining cast aluminium and wood. The negative factor of burnt wood is transformed into aesthetic and emotional value by preservation of the natural form of the tree trunk, within explicit boundaries. The general, squared form intensifies the artificial feeling, and at the same time keeps the memory of the material.”


  3. simply sampling

    February 16, 2013 by hot tuNa

    yesterday I had a nice encounter with sampled music at a performance at Lasalle college of Arts.


    Bani Haykal built himself some mound machines from objects, very interesting and nice show, I would just suggest a bit more of rithm and groove…he he…

    therefore I suggest to listen again to our dear friend Matthew and his wonderful “Around the House” album


    …click here for Matthew Herbert’s manifesto…
    and below for “We still Have (the music)”

  4. “other” possible immaginary worlds

    July 20, 2010 by hot tuNa

    Belgian photographer Filip Dujardin presents a collection of interesting “immaginary” architectural views…At first sight they could seem quite strange or weired projects’ renders, but their high detail and their normal dirtness give us a teste of reality.
    in today’s bombing of images it’s very difficult to distinguish fiction from the real and dujardin manipulates it and jokes about “possible worlds” which builts resampling common environements…

    From MARK Magazine:
    Every montage, says Dujardin, is one project. It begins with an idea for a specific image. Often he starts off by building a model of the form he is trying to achieve – at first in cardboard, but he has recently discovered SketchUp. He then goes on a photo safari, often just around the corner, to find suitable buildings “with a lot of the same things,” so that they can be cut and pasted and serve as building material. In fact most of the fictional structures are buildings in Ghent, just resampled

  5. ___algorithmic__aesthetics___

    May 2, 2010 by hot tuNa

    a very interesting reserch on systematic aestetics, a kind of wiered 70s pan-machinic view of art criticism, I think today it can give some good paths to reflect about…

    It reminds me about J. M. Prada Poole’s   “Estetometro”, a FORTRAN program developed in the late 60s to evaluate automatically the aestethic qualities of a work of art….it never completed beacuse of too many errors, but Reina Sofia Museum in Madrid bought it and keeps its perforated cards anywhere in the art centre…

    Algorithmic Aesthetics:
    Computer Models for Criticism and Design in the Arts
    by George Stiny and James Gips
    Originally published by University of California Press, 1978.
    The copyright was returned to the authors when the book went out of print, so Stiny and Gips are putting the book up on the web for free and you can download it in pdf.

  6. John Henry von Neumann competition: human vs. machine

    April 17, 2010 by hot tuNa

    here you can find a wierd project reflecting about algorithmic elemental work difference between human and machine. (link here)

    they work the eight hour workday drawing an infinite non-repeating pattern of small lines.

    machine uses a custom processing program and an old-style pen plotter (that kind that justified the existance of .ctb database in autoCAD, that absurdly persist in 2010 version).

    human  draws with an ink pen on a roll paper with the protractor.

    it ends the description with :

    “Surprisingly the computer’s drawing was not perfect and shows infrequent but interesting errors in the output.”

    John Henry von Neumann from C.B. McWilliams on Vimeo.

  7. to standardize or not to…this is the question…

    March 26, 2010 by hot tuNa

    Mario Carpo, italian historian in Paris La Villette University, is deeply exploring potentials of non standardization in the digital era, considering different fields from architecture to morality.

    In a very interesting and widely published speech in Banff in 2005 (link) he analyzes the ” ‘irrational exuberance’ that marked the love story between architects and new technologies at the end of the last millennium” from a more global point of view, pointing out the change from mechanical reproduction to “digital” production and detects with some enthusiasm that “maybe” tomorrow we’ll see “a world where variations are the rule, and identicals are the exception … as it still appears to be in nature”.

    “This definition of non-standard seriality (serial reproduction of non-identical parts) implies a complete reversal of the mechanical paradigm that we have been familiar with up to very recent times” where “the making of the matrix requires a significant upfront investment”. This cost of production start that conditions mechanic reproduction doesn’t afect digital design and production based on direct transmission technologies (CNC). “identical reproduction does not make digital reproduction cheaper”

    This interesting view that speads the posibilities of CNC production, defects on considering costs in fabrication phase the only benefit of “modern” industrial standards, but what tomorrow maybe will be even more important is re-utilization costs and posibilities.


    As Andrés Perea answered me yesterday evening about the theme “the most important ‘commandment’ of sustainbility is that anything we make would be returnable and reusable.  the most important is not the energetic footprint, but the return footprint. Prefabs like concrete should be designed thinking of its reutilisation.”

    Then he told about a  recent project report explaining the way the building would be dismantled in pieces for reutilisation, and why groups of sizes become again very relevant.

    In this case we could question that with adaptable smart design tools (such as digital parametric CADs) it wouldn’t be so difficult to re-organize a family of “different” pieces, or just maybe size uniformity is not necessarly guarantee of reusability.

    In any case the theme is fundamental in this changes’ times…..expecially for those who don’t think future would afford some more “craft” construction…

  8. infectable systems & bottom up tools

    March 24, 2010 by hot tuNa

    since approximately 10 years the wide diffusion of the global network made security problems in operating systems very relevant.

    this calls the everlasting controversy between different OS diffusion and, due to today’s market tendencies, between MACs and PCs, usually brought back to Silicon Valley’s urban legends….

    Prof. Fernando Valderrama, director of Soft co., last monday in a speech assured that when IBM 5150, called the “first” IBM Personal Computer, in 1981, nobody thought it had any interest, amongst other things, because of its low security profile.

    Later PCs developed as the main model for computers and it was basically because of its open architecture that permitted a much wider bottom-up editability……

  9. Hybrid tools : Lasse Gjertsen : Stop Motion Music

    March 19, 2010 by hot tuNa

    This guy, a video editor, became a meme (something like 11 millions views) on YouTube by sampling videos of himself playing without knowing how to do it.

    It’s amazing….

    Tools hybridation :   drum + stop motion  = beat         same with piano, guitar, bass, whatever……

    Article on Lasse Gjertsen

    there are also many followers that can recreate any kind of music :

  10. worldmapper….

    March 8, 2010 by hot tuNa

    http://www.worldmapper.org/index.html is a great webpage containing a lot of map-diagrams of the planet showing datas. The countries’areas are resized in relation to the parameter represented in each map….very impressive visual comparisons…

    here I try just two fool examples of imbalance.

    total population
    population (total)

    aircraft flights

    and aircraft flights….

  11. curious discovering about world mapping

    by hot tuNa

    visiting an nice exhibition in my home town last week about time mesuring:
    misurare il tempo (by F.Protasoni and T.Zaro)
    there were some interesting introduction texts about the historical development of clocks that was basically linked with navigation mesuring needs.
    For centuries two opposite models of sea position calculation were compared:

    the empirical based on star observation, and the machanical founded on time mesuring.

    Both had a common aim to build a precise and helpful cartography for sailing, and produced various planispheres.
    In the exhibition there was a keen observation on the main different models of planar rapresentation of the spheric world:

    the common well-known Mercator projection, that is cylindrical and preserve ANGLES, and the alternative by Peters, which preserves AREAS.

    The Peters projection map utilized a rectangular coordinate system that showed parallel lines of latitude and longitude.
    Instead the “popular” Mercator projection map, which distorts and dramatically enlarges the size of Eurasian and North American countries.
    Alaska is presented as having similar or even slightly more land area than Brazil, when Brazil’s area is actually more than 5 times that of Alaska.

    Many people think that a rigourous relation between countries’ extention

    would show the “northern” world much smaller in comparison with the rest of the planet…….

    Anyway the theme is much more complex, but very inetersting…..


  12. poket fractals manipulation

    March 4, 2010 by hot tuNa

    Artwork by digital artist Miguel Chevalier, Pixel Snow is a mobile application (for iPhone) to manipulate (basically move, scale and rotate) a “fractal” snowflake.

    digital geometry manipulation in everyone’s poket: just for fun…. but maybe tomorrow…..

    … “Digitalarti is proud to offer you Pixel Snow, the first interactive 3D artwork for iPhone/iPod touch by the artist Miguel Chevalier.Pixel Snow is a virtual 3D snowflake revealing very sculptural shapes through an extreme geometry. Each flake is made up of multiple crystal clear branches. The fractal structure of a snowflake is finally revealed through the digital lens with particle-like pixels composing this unique piece of work. Produced by Digital Art PromotionDigital Art investment fund managed by digitalarti.com.Pixel Snow how-to:1- You can manipulate with your fingers in real-time Pixel Snow, this 3D snowflake. Make it rotate, bounce, slide along and zoom 2- If you don’t interact with the flake during 5 seconds, it will start to slowly fall according to the angle of your device.3- Choose among 9 different backgrounds to bring to life with Pixel Snow. All these backgrounds are the creations of Miguel Chevalier.”